Chapter 8 – Designing Classes
Chapter Goals
-
To learn how to choose appropriate classes to implement
-
To understand the concepts of cohesion and coupling
-
To minimize the use of side effects
-
To document the responsibilities of methods and their callers with preconditions
and postconditions
-
To understand the difference between instance methods and static methods
-
To introduce the concept of static fields
-
To understand the scope rules for local variables and instance fields
-
To learn about packages
-
To learn about unit testing frameworks
Choosing Classes
-
A class represents a single concept from the problem domain
-
Name for a class should be a noun that describes concept
-
Concepts from mathematics:
Point
Rectangle
Ellipse
-
Concepts from real life:
BankAccount
CashRegister
Self Check 8.1
What is the rule of thumb for finding classes?
- Answer:
Look for nouns in the problem description.
Self Check 8.2
Your job is to write a program that plays chess. Might
ChessBoard be an
appropriate class? How about
MovePiece?
- Answer:
Yes (ChessBoard) and no (MovePiece).
Cohesion
-
A class should represent a single concept
-
The public interface of a class is cohesive if all of its features are related
to the concept that the class represents
-
This class lacks cohesion:
public class CashRegister
{
public void enterPayment(int dollars, int quarters, int dimes,
int nickels, int pennies)
. . .
public static final double NICKEL_VALUE = 0.05;
public static final double DIME_VALUE = 0.1;
public static final double QUARTER_VALUE = 0.25;
. . .
}
Cohesion
-
CashRegister, as described above, involves two concepts: cash
register and coin
-
Solution: Make two classes:
public class Coin
{
public Coin(double aValue, String aName) { . . . }
public double getValue() { . . . }
. . .
}
public class CashRegister
{
public void enterPayment(int coinCount, Coin coinType) { . . . }
. . .
}
Coupling
-
A class depends on another if it uses objects of that class
-
CashRegister depends on Coin to determine the value of the
payment
-
Coin does not depend on CashRegister
-
High Coupling = many class dependencies
-
Minimize coupling to minimize the impact of interface changes
-
To visualize relationships draw class diagrams
-
UML: Unified Modeling Language. Notation for object-oriented analysis and design
Coupling
High and Low Coupling Between Classes
Self Check 8.3
Why is the
CashRegister class from Chapter 4 not cohesive?
- Answer:
Some of its features deal with payments, others with coin values.
Self Check 8.4
Why does the
Coin class not depend on the
CashRegister class?
- Answer:
None of the coin operations require the CashRegister class.
Self Check 8.5
Why should coupling be minimized between classes?
- Answer:
If a class doesn't depend on another, it is not affected by interface changes in
the other class.
Accessors, Mutators and Immutable Classes
Self Check 8.6
Is the
substring method of the
String class an accessor or a
mutator?
- Answer:
It is an accessor – calling substring doesn't modify the string
on which the method is invoked. In fact, all methods of the String
class are accessors.
Self Check 8.7
Is the
Rectangle class immutable?
- Answer:
No – translate is a mutator.
Self Check 8.8
If
a refers to a bank account, then the call
a.deposit(100)
modifies the bank account object. Is that a side effect?
- Answer:
No – a side effect of a method is any change outside the implicit
parameter.
Self Check 8.9
Consider the
DataSet class of Chapter 6. Suppose we add a method
void read(Scanner in)
{
while (in.hasNextDouble())
add(in.nextDouble());
}
Does this method have a side effect?
- Answer:
Yes – the method affects the state of the Scanner parameter.
Common Error: Trying to Modify Primitive Type Parameters
-
void transfer(double amount, double otherBalance)
{
balance = balance - amount;
otherBalance = otherBalance + amount;
}
-
Won't work
-
Scenario:
double savingsBalance = 1000;
harrysChecking.transfer(500, savingsBalance);
System.out.println(savingsBalance);
-
In Java, a method can never change parameters of primitive type
Common Error: Trying to Modify Primitive Type Parameters
double savingsBalance = 1000;
harrysChecking.transfer(500, savingsBalance);
System.out.println(savingsBalance);
...
void transfer(double amount, double otherBalance)
{
balance = balance - amount;
otherBalance = otherBalance + amount;
}
Common Error: Trying to Modify Primitive Type Parameters
double savingsBalance = 1000;
harrysChecking.transfer(500, savingsBalance);
System.out.println(savingsBalance);
...
void transfer(double amount, double otherBalance)
{
balance = balance - amount;
otherBalance = otherBalance + amount;
}
Common Error: Trying to Modify Primitive Type Parameters
double savingsBalance = 1000;
harrysChecking.transfer(500, savingsBalance);
System.out.println(savingsBalance);
...
void transfer(double amount, double otherBalance)
{
balance = balance - amount;
otherBalance = otherBalance + amount;
}
Common Error: Trying to Modify Primitive Type Parameters
double savingsBalance = 1000;
harrysChecking.transfer(500, savingsBalance);
System.out.println(savingsBalance);
...
void transfer(double amount, double otherBalance)
{
balance = balance - amount;
otherBalance = otherBalance + amount;
}
Call by Value and Call by Reference
Call by Value Example
harrysChecking.transfer(500, savingsAccount);
Preconditions
-
Method may throw exception if precondition violated – more in Chapter 11
if (amount < 0) throw new IllegalArgumentException();
balance = balance + amount;
-
Method doesn't have to test for precondition. (Test may be costly)
// if this makes the balance negative, it's the caller's fault
balance = balance + amount;
Preconditions
-
Method can do an assertion check
assert amount >= 0;
balance = balance + amount;
To enable assertion checking:
java -enableassertions MyProg
You can turn assertions off after you have tested your program, so that it runs
at maximum speed
-
Many beginning programmers silently return to the caller
if (amount < 0)
return; // Not recommended; hard to debug
balance = balance + amount;
Syntax 8.1 Assertion
assert condition;
Example:
assert amount >= 0;
Purpose:
To assert that a condition is fulfilled. If assertion checking
is enabled and the condition is false, an assertion error is thrown.
Postconditions
-
Condition that is true after a method has completed
-
If method call is in accordance with preconditions, it must ensure that
postconditions are valid
-
There are two kinds of postconditions:
-
The return value is computed correctly
-
The object is in a certain state after the method call is completed
-
/**
Deposits money into this account.
(Postcondition: getBalance() >= 0)
@param amount the amount of money to deposit
(Precondition: amount >= 0)
*/
-
Don't document trivial postconditions that repeat the @return clause
-
Formulate pre- and postconditions only in terms of the interface of the class
amount <= getBalance() // this is the way to state a postcondition
amount <= balance // wrong postcondition formulation
-
Contract: If caller fulfills precondition, method must fulfill postcondition
Self Check 8.10
Why might you want to add a precondition to a method that you provide for other
programmers?
- Answer:
Then you don't have to worry about checking for invalid values – it
becomes the caller's responsibility.
Self Check 8.11
When you implement a method with a precondition and you notice that the caller
did not fulfill the precondition, do you have to notify the caller?
- Answer:
No – you can take any action that is convenient for you.
Self Check 8.12
Suppose Java had no static methods. Then all methods of the
Math class
would be instance methods. How would you compute the square root of
x?
Self Check 8.13
Harry turns in his homework assignment, a program that plays tic-tac-toe. His
solution consists of a single class with many static methods. Why is this not an
object-oriented solution?
- Answer:
In an object-oriented solution, the main method would construct objects
of classes Game, Player, and the like. Most methods would be instance methods
that depend on the state of these objects.
Static Fields
-
A static field belongs to the class, not to any object of the class. Also called class
field
-
public class BankAccount
{
. . .
private double balance;
private int accountNumber;
private static int lastAssignedNumber = 1000;
}
If lastAssignedNumber was not static, each instance of BankAccount
would have its own value of lastAssignedNumber
-
public BankAccount()
{
// Generates next account number to be assigned
lastAssignedNumber++; // Updates the static field
// Assigns field to account number of this bank account
accountNumber = lastAssignedNumber; // Sets the instance field
}
-
Minimize the use of static fields (static final fields are ok)
A Static Field and Instance Fields
Self Check 8.14
Name two static fields of the
System class.
- Answer:
System.in and System.out.
Self Check 8.15
Harry tells you that he has found a great way to avoid those pesky objects: Put
all code into a single class and declare all methods and fields
static.
Then
main can call the other static methods, and all of them can access
the static fields. Will Harry's plan work? Is it a good idea?
- Answer:
Yes, it works. Static methods can access static fields of the same class. But it
is a terrible idea. As your programming tasks get more complex, you will want to
use objects and classes to organize your programs.
Scope of Local Variables
-
Scope of variable: Region of program in which the variable can be accessed
-
Scope of a local variable extends from its declaration to end of the block that
encloses it
-
Sometimes the same variable name is used in two methods:
public class RectangleTester
{
public static double area(Rectangle rect)
{
double r = rect.getWidth() * rect.getHeight();
return r;
}
public static void main(String[] args)
{
Rectangle r = new Rectangle(5, 10, 20, 30);
double a = area(r);
System.out.println(r);
}
}
These variables are independent from each other; their scopes are disjoint
Scope of Local Variables
-
Scope of a local variable cannot contain the definition of another variable with
the same name
Rectangle r = new Rectangle(5, 10, 20, 30);
if (x >= 0)
{
double r = Math.sqrt(x);
// Error - can't declare another variable called r here
. . .
}
-
However, can have local variables with identical names if scopes do not overlap
if (x >= 0)
{
double r = Math.sqrt(x);
. . .
} // Scope of r ends here
else
{
Rectangle r = new Rectangle(5, 10, 20, 30);
// OK - it is legal to declare another r here
. . .
}
Scope of Class Members
-
Private members have class scope: You can access all members in any method of
the class
-
Must qualify public members outside scope
Math.sqrt
harrysChecking.getBalance
-
Inside a method, no need to qualify fields or methods that belong to the same
class
-
An unqualified instance field or method name refers to the this
parameter
public class BankAccount
{
public void transfer(double amount, BankAccount other)
{
withdraw(amount); // i.e., this.withdraw(amount);
other.deposit(amount);
}
. . .
}
Overlapping Scope
-
A local variable can shadow a field with the same name
-
Local scope wins over class scope
public class Coin
{
. . .
public double getExchangeValue(double exchangeRate)
{
double value; // Local variable
. . .
return value;
}
private String name;
private double value; // Field with the same name
}
-
Access shadowed fields by qualifying them with the this reference
value = this.value * exchangeRate;
Self Check 8.16
Consider the
deposit method of the
BankAccount class. What is
the scope of the variables
amount and
newBalance?
- Answer:
The scope of amount is the entire deposit method. The scope of newBalance
starts at the point at which the variable is defined and extends to the end of
the method.
Self Check 8.17
What is the scope of the
balance field of the
BankAccount
class?
- Answer:
It starts at the beginning of the class and ends at the end of the class.
Organizing Related Classes into Packages
Important Packages in the Java Library
| Package |
Purpose |
Sample Class |
| java.lang |
Language support |
Math |
| java.util |
Utilities |
Random |
| java.io |
Input and output |
PrintStream |
| java.awt |
Abstract Windowing Toolkit |
Color |
| java.applet |
Applets |
Applet |
| java.net |
Networking |
Socket |
| java.sql |
Database Access |
ResultSet |
| javax.swing |
Swing user interface |
JButton |
| org.omg.CORBA |
Common Object Request Broker Architecture |
IntHolder |
Syntax 8.2 Package Specification
package packageName;
Example:
package com.horstmann.bigjava;
Purpose:
To declare that all classes in this file belong to a
particular package.
Package Names and Locating Classes
-
Use packages to avoid name clashes
java.util.Timer vs. javax.swing.Timer
-
Package names should be unambiguous
-
Recommendation: start with reversed domain name
com.horstmann.bigjava
edu.sjsu.cs.walters: for Bertha Walters' classes (walters@cs.sjsu.edu)
-
Path name should match package name
com/horstmann/bigjava/Financial.java
-
Path name starts with class path
export CLASSPATH=/home/walters/lib:.
set CLASSPATH=c:\home\walters\lib;.
-
Class path contains the base directories that may contain package directories
Base Directories and Subdirectories for Packages
Self Check 8.18
Which of the following are packages?
-
java
-
java.lang
-
java.util
-
java.lang.Math
Self Check 8.19
Is a Java program without
import
statements limited to using the default and
java.lang packages?
-
Answer: No – you simply use fully qualified names for all
other classes, such as java.util.Random and java.awt.Rectangle.
Self Check 8.20
Suppose your homework assignments are located in the directory
/home/me/cs101
(
c:\me\cs101 on Windows). Your instructor tells you to place your
homework into packages. In which directory do you place the class
hw1.problem1.TicTacToeTester?
- Answer:
/home/me/cs101/hw1/problem1 or, on Windows, c:\me\cs101\hw1\problem1
The Explosive Growth of Personal Computers
Unit Testing Frameworks
-
Unit test frameworks simplify the task of writing classes that contain many test
cases
-
JUnit: http://junit.org
Built into some IDEs like BlueJ and Eclipse
-
Philosophy: whenever you implement a class, also make a companion test class.
Run all tests whenever you change your code
Self Check 8.21
Provide a JUnit test class with one test case for the
Earthquake class
in Chapter 5.
Self Check 8.22
What is the significance of the
EPSILON parameter in the
assertEquals
method?
- Answer:
It is a tolerance threshold for comparing floating-point numbers. We want the
equality test to pass if there is a small roundoff error.